![]() ![]() Posted: 27 March, 2017 Project Aftermath is a sort of mash between a modern MOBA and classic RTS games such as Command & Conquer. The game requires the player to control a number of heroes who come with their own small squad of soldiers. There is a limited amount of strategic options such as changing weapon type in accordance to the enemy's defence type, what special skills the heroes can use in any given situation that may reinforce an ally's offence or provide support to a hero's team. It's also possible, and encouraged, to consider what order to carry out attacks and movement. The menu interface in this game seems to purposefully take precedence over everything else on my system. I have a dual-monitor setup and I generally stream television shows whilst playing games. Project Aftermath is the only game so far that seems to cause the video stream to stutter and eventually stop buffering while browsing its in-game menus. everything then appears to resume working as expected during gameplay. There really needs to be keybind menu as I'm finding that the camera rotation with Q and E often fails, I would prefer to rebind them to my hero's skills.Įven though Project Aftermath plays well it's a bit too bland and clunky, for a pseudo-RTS, to keep me interested.Īdditional Tags: Delete Local Content & Remove from Library There are no visual settings and minimal gameplay options but there is a volume mixer. Heavily scripted, hero-centric RTS with cooldown abilities, voice acted portrait banter. In terms of mechanics it reminded me heavily of Spellforce. Maps I have played so far were hero mission with checkpoint capture. Not sure if basebuilding is any real part of this game the way it was in Spellforce. ![]()
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